I have provided a scan of the scenario's we used excepting the Siege Scenario from Blood in The Badlands as that book is both still in print and more of about 5 pages than 1. Still, this will at least give you an idea of what we're talking about in each one.
Game 1: Scouts & Picketts
|Scouts & Pickets Scenario: General's Compendium|
You can tell when playing with the Skirmish rules that the game clearly was not designed for 8th edition. Beyond the obvious differences in movement being double for a charge and random the number despartiy for 2-4 point models probably didn't exist in 6th. I'm sure they didn't intend for you to be able to field 80 men in a Skirmish game but with the low cost of troops in this edition you could easily field making it last far too long for what it is. The scenario was interesting and fun. I think that some of the rules are a bit over used or not strong enough such as the knock down/out of action results.
Definitely like Joe said above. A game meant for another rules edition, but it did bring back the classic 6th style play. The real fun was the ability to resort back to a Mordheim type of game play and move models individually of their unit making for a more free flowing game.
The real difference in the game was model count. Luckilly as Skaven all of my troops are cheap; so much so that I even went the expensive route purcahsing Stormvermin. The reason I went this route was under the assumptiont that Chuck would be fielding Chaos Dwarfs and I would need the WS 4 to have a chance at success. The choice of Stormvermin is in the end what won me this mission.
I ended up using Hobgoblins as the Dwarfs were not only too expensive, but they also broke the rules of the scenario that we couldn't have models with an AS better than 5+. I thought the Sharp Stuff throwing would give me a little extra power and in the beginning it did take a couple of guys down, but eventually Joe's WS4 S4 won out.