1500pts Orgre Rock Guts Tribe |
The list for December is as follows:
Ogre level 3 SlaughterMaster Iron Fist
Bruiser BSB, Heavy Armor, Iron Fist
6 Ogres +HW, Standard, Musician, Champion, Look Out Gnoblar
6 Ogres IF, LA, Standard, Musician
5 IronGuts Standard, Musician
1 Sabretusk
1 Sabretusk
3 Mournfang Cav., LA, Iron Fist, Musician
I added the wizard and a smaller unit of Ironguts. I feel that at 1500pts the threat of magic dealing more damage is more real. I need everything magic wise to help balance out against other races that trump the magic phase like HE, Lizards, and DE. I have tried and thought about the Maneaters and come to conclusion that having them in a group of 3 scouting would be the best threat to an enemies flank. So at 2,000 pts. I see myself probably taking them and making the wizard a level 4. I'm not sure what I'll do with the leftover points after that though.
2 comments:
A lord at 1500?! I'm giving you a 0 for comp! :)
No dispel scroll though>!? He has no save and could die in combat. I hear ya though. I tried 60 gnoblars and they tied up a flank in a bigger game friday night. The sniper maneaters stink. Going back to cheap scout/ItP I think and bulls need to be 8, 4x2 in order to hold for multiple combats.
Got any gnoblars you don't want? bring-em
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