We got together just 3 days back and ran our wrap up of turn 2 and moved on to turn 3. As a recap of where we ended before fighting battles on turn 2 you can see the map below.
Book keeping is getting rather difficult at this point. The pain that comes with campaigns I suppose. However we forged ahead! The battles concluded as such.
Chip defeated Ryan.
Chip earned Bolstered Ranks giving him D6x50 next time the army fights.
Ryan's army was scattered and earned itself some Inexperienced Leaders giving a unit in his army Stupidity next time it fights.
Dave defeated Josh.
Dave lives in infamy giving Josh hatred against him next time they fight.
Josh's army was scattered and he gained Vengeance will be Ours! giving him hatred in his next fight against Dave!
Dan and I did not get a chance to squeeze in a game. We both work a lot; and have kids.
Chip took Ryans space they fought over and built a mine plus earned a relic.
Joe builds a fortress.
Dave builds a mine.
Ryan earns a relic.
Dan builds a mine and takes the tower from Ryan.
Josh builds a mine.
To begin Round 1 Turn 3 we establish our turn order.
Ryan 31: The flying fortress moves.
Dave 44: In his next battle Dave can choose to deploy 1st or 2nd.
Joe 34: I can push an enemy army off of my land this turn.
Josh 65: +1 to fortification saves this turn.
Dan 31: The fotress moves.
Chip 55: Chalange any opponent regardless of position on map.
Dave and Josh are fighting again as are Ryan and Chip. This leaves Dan and myself to try again to work out a game. You think over a month it wouldn't be hard; but Dan's schedule changes a lot and kids make things hard. We'll do our best this time.
Roll for Mines!
Ryan: +1 Relic and a 40pt Magic Item
Dave: +250 points in next battle
Joe: +1 Relic and a 40pt Magic Item
Josh: +200 points in next battle and a mine is exhausted
Dan +150 points in next battle
Chip: +1 Relic, 30pt Magic Item and a mine is exhausted
So to give you a view after the movement of Turn 3 you can see the map below.