So
our campaign has officially begun and we’re all pretty stoked about it. I’ve only finished painting about half of the
Might Empires tile set, but I’ll keep pounding away at that and hopefully it’ll
be done by the end of February. I’d say
this month, but I’m getting slammed at work and doing a lot of overtime so my
painting ability has been greatly diminished.
As I said before we’re running most of the rule set from the Blood in
the Badlands campaign, produced by GW.
As such we’ve each created characters for our armies that have set
groupings of equipment and can be killed, etc…
So to start out I’ll list out our characters here for everyone.
Dan (Light Blue) Chaos Dwarfs
General
General
Renlock (Banner Pole Army marker)
Level
4, The Blood of Hashut, Sword of Battle, Channeling Staff, Great Taurus, Lore
of Hashut (Seed of Rebirth, free item)
Lieutenant
Lt.
Grimlock (Horse & Skull Army marker)
Infernal
castellan
Fireglaive,
Shield, Black Hammer of Hashut, Luckstone, Healing Potion
Lieutenant
Lt.
Menlock (Pile of Skulls Army marker)
Daemonsmith
Sorcerer
Level
2, Naptha Bomb, Pistol, Channeling Staff, Healing Potion, Lore of Death
Joe (Dark Blue) Bretonnia
General
Louis
the Heroic (Helmet with Pegasus Army marker)
Bretonnian
Lord
Pegasus,
Shield, Sword of Swiftslaying, Dragonhelm, Mantle of Damsel Elena, Potion of
Foolhardiness, Virtue of Heroism
Lieutenant
Harod
the Confident (Helmet with Antlers Army marker)
Paladin
Grail
Vow, Warhorse, Lance, Virtue of Confidence, Gauntlet of the Duel, Enchanted
Shield, Luckstone
(Sword
of the Lady’s Champion, free item)
Lieutenant
Roderick
the Impetuous (Helmet with Horse Army marker)
Paladin
Warhorse,
Lance, Shield, Virtue of Impetuous
Josh (White) Dwarfs
General
Cardinal
Nikelaus (Standard Army marker)
Runelord
Great
Weapon, Shield, Anvil of Doom, Rune of Spelleating, Rune of Resistance, Rune of
Stone, Master Rune of Balance
Lieutenant
Archbishop
Balthazar (Stone & Pick Army marker)
Thane
Shield,
Oathstone, Rune of Fury x2, Master Rune of Swiftness
Lieutenant
Benny
(3 Axes Army marker)
Thane
Great
Weapon, Shield, Oathstone, Master Rune of Swiftness, Rune of Snorri
Spangelhelm, Rune of Fury
Great Weapon/Runes Need Fixed
Ryan (Black) Ogre Kingdoms
General
Torgarth
Goreluster (Slab of Meat Army marker)
Slaughtermaster
Level
4, Ironfist, Fencers Blade, Glittering Scales, Dispel Scroll, Lore of Maw
Lieutenant
Vargett
Bloodboiler (Barrel of Powder Army marker)
Firebelly
Level
2, Hellheart, Lore of Fire
Lieutenant
Gondek
Mawfeeder (Blood Vulture Army marker)
Hunter
Harpoon
Launcher, Ironfist, Light Armor, Dragonhelm, Talisman of Endurance, Stonehorn
Dave (Orange) Demons of Chaos
General
Ragnorox
the River of Blood (Standard Army marker)
Bloodthirster
Spellbreaker,
Immortal Fury
Lieutenant
Ferangul
Manbreaker ( Khorne Sigil Army marker)
Hearld
of Khorne
Armor
of Khorne, Soul Hunger
Lieutenant
Tarisa
Man Drinker (Skull Army marker)
Herald
of Slaanesh
Siren
Song, Sporific Musk
Chip (Red) Warriors of Chaos
General
Belenose
Bloodstained (Bloodthirster Army marker)
Demon
Prince of Khorne
Mantle
of Chaos, Fury of the Blood God
Lieutenant
Mephisto
the Red (Khorne Icon Army marker)
Exalted
Hero of Khorne
Axe
of Khorne, Favor of the Gods, Blood Curdling Roar, Skin Hidden Plate,
Juggernaut (Skin Hidden Plate, free item)
Lieutenant
Argost
the Malign (Skull Totem Army marker)
Exalted
Hero of Khorne
Ogre
Slayer, Talisman of Preservation, Steam of Corruption, Shield, Steed
We
got together on Wednesday 1/9 to actually get the 1st turn moving
along. Due to size of the map and the
fact that we picked up a 6th player whom we hadn’t intended on the
starting areas were forced as opposed to being a select your own type
deal. With only 52 tiles and 42 required
for 6 players to have their opening area it left only 10 spots which means if a
single person had picked a placement it would’ve thrown the map from anyone
else being able to place. Also since I
only owned a single set of the expansion tiles instead of building Wizards
towers we placed the two onto the board in neutral spaces between everyone so
they could be heavily fought over tiles.
Also we’re not using any of the other special markers that were used in
the Badlands book. We rolled off for
area choice and then went in reverse order for the first turn sine there was no
smallest empire we let the guy who placed last go first. The map below is the picture of the initial
placement on the map. The fortress
floated around a little bit but stayed pretty central of the map.
We
then proceeded on to our even rolls for the round and boy did it see some crazy
things happen on the 1st turn.
Dan -66-Reinforcments from Home: For the
rest of the season, you gain an extra army.
Ryan -43-Scouting Force: In your next game,
after deployment you may redeploy D3+1 units and gain +1 to go first.
Joe -16-Plague: Remove a one of your
fortresses from the obard but retain control of the tile.
Josh -41-Spies: In your next game you make
look at your enemies list before you pick your own.
Dave -11-Recalled from war: Remove one of your
armies for the season.
Chip -26-Seize the crown!: Pick an enemy city
(other than his capital) and take control of it.
So
you can see some seriously big drops here.
I lost my only fortress, Dave lost an army, Dan gained an army and Chip
got nothing from his event. After this
the movement began. Dan having gained an
extra army and being positioned next to Dave who lost one went strong into his
territory going after his fortress, capital and an open tile. Ryan went into the same open space that
contained an army of Dans and after Chips fortress. I went into an open space and into a Wizards
tower. Josh went into two open tiles. Dave moved into an open tile and to defend
his capital and finally Chip moved to invade me and to fight me for the Tower
while his final pieced stayed where it was.
You can see the map after the events and movement below.
After
the movement phase we went on to the roll for our mines.
Dan -5- Fabulous Treasures!: Dan gained 1
Relic and a free 10pt magic item for one of his hero’s.
Ryan -3- Gold and Iron: Ryan gained an
additional 300pts into his next battle.
Joe -6-Fabulous Treasures!: 1 Relic and a
free 60pt magic item for a hero.
Josh -1- Collapse!: The mine was exhausted
and removed.
Dave -4-Gold and Iron: Gained an additional 300
pts into his next battle.
Chip -6-Fabulous Treasures!: 1 Relic and a
free 60pt magic item for a hero.
Dan
chose the Seed of Rebirth which he placed on General Renlock. I chose the Sword of the Lady’s Champion for
extra dueling capability on Harod the Confident. Chip chose the Skin Hidden Plate for the
extra protection on Mephisto. So for the
turn Dan and Dave will have to fight over Dave’s capital city in what will
become our first Siege game. Nobody is
fighting close enough to the Flying Fortress to play a Storm of Magic
game. Chip and I will end up fighting
over the Wizards tower and while Josh and Ryan didn’t actually have a tile to
fight over they are going to play a game and use their event/mine rolls to play
for gaming sake.
2 comments:
Joe.....Argost the Malign Ogre Slayer of Khorne. Ogre Slayer is not an item or skill, it is his title. lol
Very nicee post
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