Friday, January 11, 2013

Blood in the Basement... and or Garage...



So our campaign has officially begun and we’re all pretty stoked about it.  I’ve only finished painting about half of the Might Empires tile set, but I’ll keep pounding away at that and hopefully it’ll be done by the end of February.  I’d say this month, but I’m getting slammed at work and doing a lot of overtime so my painting ability has been greatly diminished.  As I said before we’re running most of the rule set from the Blood in the Badlands campaign, produced by GW.  As such we’ve each created characters for our armies that have set groupings of equipment and can be killed, etc…  So to start out I’ll list out our characters here for everyone.

Dan (Light Blue) Chaos Dwarfs
General
General Renlock (Banner Pole Army marker)
Level 4, The Blood of Hashut, Sword of Battle, Channeling Staff, Great Taurus, Lore of Hashut (Seed of Rebirth, free item)

Lieutenant
Lt. Grimlock (Horse & Skull Army marker)
Infernal castellan
Fireglaive, Shield, Black Hammer of Hashut, Luckstone, Healing Potion

Lieutenant
Lt. Menlock (Pile of Skulls Army marker)
Daemonsmith Sorcerer
Level 2, Naptha Bomb, Pistol, Channeling Staff, Healing Potion, Lore of Death

Joe (Dark Blue) Bretonnia
General
Louis the Heroic (Helmet with Pegasus Army marker)
Bretonnian Lord
Pegasus, Shield, Sword of Swiftslaying, Dragonhelm, Mantle of Damsel Elena, Potion of Foolhardiness, Virtue of Heroism

Lieutenant
Harod the Confident (Helmet with Antlers Army marker)
Paladin
Grail Vow, Warhorse, Lance, Virtue of Confidence, Gauntlet of the Duel, Enchanted Shield, Luckstone
(Sword of the Lady’s Champion, free item)

Lieutenant
Roderick the Impetuous (Helmet with Horse Army marker)
Paladin
Warhorse, Lance, Shield, Virtue of Impetuous

Josh (White) Dwarfs
General
Cardinal Nikelaus (Standard Army marker)
Runelord
Great Weapon, Shield, Anvil of Doom, Rune of Spelleating, Rune of Resistance, Rune of Stone, Master Rune of Balance

Lieutenant
Archbishop Balthazar (Stone & Pick Army marker)
Thane
Shield, Oathstone, Rune of Fury x2, Master Rune of Swiftness

Lieutenant
Benny (3 Axes Army marker)
Thane
Great Weapon, Shield, Oathstone, Master Rune of Swiftness, Rune of Snorri Spangelhelm, Rune of Fury
Great Weapon/Runes Need Fixed


Ryan (Black) Ogre Kingdoms
General
Torgarth Goreluster (Slab of Meat Army marker)
Slaughtermaster
Level 4, Ironfist, Fencers Blade, Glittering Scales, Dispel Scroll, Lore of Maw

Lieutenant
Vargett Bloodboiler (Barrel of Powder Army marker)
Firebelly
Level 2, Hellheart, Lore of Fire

Lieutenant
Gondek Mawfeeder (Blood Vulture Army marker)
Hunter
Harpoon Launcher, Ironfist, Light Armor, Dragonhelm, Talisman of Endurance, Stonehorn

Dave (Orange) Demons of Chaos
General
Ragnorox the River of Blood (Standard Army marker)
Bloodthirster
Spellbreaker, Immortal Fury

Lieutenant
Ferangul Manbreaker ( Khorne Sigil Army marker)
Hearld of Khorne
Armor of Khorne, Soul Hunger

Lieutenant
Tarisa Man Drinker (Skull Army marker)
Herald of Slaanesh
Siren Song, Sporific Musk

Chip (Red) Warriors of Chaos
General
Belenose Bloodstained (Bloodthirster Army marker)
Demon Prince of Khorne
Mantle of Chaos, Fury of the Blood God

Lieutenant
Mephisto the Red (Khorne Icon Army marker)
Exalted Hero of Khorne
Axe of Khorne, Favor of the Gods, Blood Curdling Roar, Skin Hidden Plate, Juggernaut (Skin Hidden Plate, free item)

Lieutenant
Argost the Malign (Skull Totem Army marker)
Exalted Hero of Khorne
Ogre Slayer, Talisman of Preservation, Steam of Corruption, Shield, Steed
 
We got together on Wednesday 1/9 to actually get the 1st turn moving along.  Due to size of the map and the fact that we picked up a 6th player whom we hadn’t intended on the starting areas were forced as opposed to being a select your own type deal.  With only 52 tiles and 42 required for 6 players to have their opening area it left only 10 spots which means if a single person had picked a placement it would’ve thrown the map from anyone else being able to place.  Also since I only owned a single set of the expansion tiles instead of building Wizards towers we placed the two onto the board in neutral spaces between everyone so they could be heavily fought over tiles.  Also we’re not using any of the other special markers that were used in the Badlands book.  We rolled off for area choice and then went in reverse order for the first turn sine there was no smallest empire we let the guy who placed last go first.  The map below is the picture of the initial placement on the map.  The fortress floated around a little bit but stayed pretty central of the map.
We then proceeded on to our even rolls for the round and boy did it see some crazy things happen on the 1st turn.
Dan        -66-Reinforcments from Home: For the rest of the season, you gain an extra army.
Ryan      -43-Scouting Force: In your next game, after deployment you may redeploy D3+1 units and gain +1 to go first.
Joe          -16-Plague: Remove a one of your fortresses from the obard but retain control of the tile.
Josh        -41-Spies: In your next game you make look at your enemies list before you pick your own.
Dave      -11-Recalled from war: Remove one of your armies for the season.
Chip       -26-Seize the crown!: Pick an enemy city (other than his capital) and take control of it.

So you can see some seriously big drops here.  I lost my only fortress, Dave lost an army, Dan gained an army and Chip got nothing from his event.  After this the movement began.  Dan having gained an extra army and being positioned next to Dave who lost one went strong into his territory going after his fortress, capital and an open tile.  Ryan went into the same open space that contained an army of Dans and after Chips fortress.  I went into an open space and into a Wizards tower.  Josh went into two open tiles.  Dave moved into an open tile and to defend his capital and finally Chip moved to invade me and to fight me for the Tower while his final pieced stayed where it was.  You can see the map after the events and movement below.
After the movement phase we went on to the roll for our mines.
Dan        -5- Fabulous Treasures!: Dan gained 1 Relic and a free 10pt magic item for one of his hero’s.
Ryan      -3- Gold and Iron: Ryan gained an additional 300pts into his next battle.
Joe          -6-Fabulous Treasures!: 1 Relic and a free 60pt magic item for a hero.
Josh        -1- Collapse!: The mine was exhausted and removed.
Dave      -4-Gold and Iron: Gained an additional 300 pts into his next battle.
Chip       -6-Fabulous Treasures!: 1 Relic and a free 60pt magic item for a hero.

Dan chose the Seed of Rebirth which he placed on General Renlock.  I chose the Sword of the Lady’s Champion for extra dueling capability on Harod the Confident.  Chip chose the Skin Hidden Plate for the extra protection on Mephisto.  So for the turn Dan and Dave will have to fight over Dave’s capital city in what will become our first Siege game.  Nobody is fighting close enough to the Flying Fortress to play a Storm of Magic game.  Chip and I will end up fighting over the Wizards tower and while Josh and Ryan didn’t actually have a tile to fight over they are going to play a game and use their event/mine rolls to play for gaming sake.
 
 


1 comment:

Chip said...

Joe.....Argost the Malign Ogre Slayer of Khorne. Ogre Slayer is not an item or skill, it is his title. lol