Triumph & Treachery!
We were so excited to get around to playing this finally. I'm going to start by quickly going over the players and our lists and some other basic information before I get into the battle report proper. The lists are not going to have all the equipment or exact numbers and everything listed as I don't have copies of everyone else’s lists, but you'll get the idea.
Players and Lists:
Joe - Empire with Dwarf Mercenaries
Warrior Priest on Horse
Level 2 Light Wizard
20 Spearmen with Standard, Musician, Shields
9 Inner Circle Knights with Full Command and Standard of Discipline
10 Quarrelers with Great Weapons
Ryan - Lizardmen with High Elf Mercenaries
Scar-vet on Cold One
2x6 Chameleon Skinks
High Elf Noble on Horse
Dan - Chaos Dwarfs with Vampire Counts Mercenaries
Demonsmith with Lore of Fire
2x30ish Hobgoblin Mobs with Full Command
2x5 Hobgoblin Wolf Riders
2x3 Bull Centaur's
Dave - Demons with Beastmen Mercenaries
Herald of Tzeench with Lore of Metal
Herald of Tzeench BSB
2X10ish Horrors of Tzeench
2x3 Flamers of Tzeench
2x3 Screamers of Tzeench
Bray Shaman with Lore of Death and Shard of the Heardstone
We played the 3rd of the 3 Scenario's in the Triumph & Treachery book. This scenario divided the board into 6 equal 2'x2' sections with an objective marker in each section. These markers provided the player with the closest unit to it at the end of the game with an additional 100 victory points each. The game end condition was met by rolling a D3 at the beginning of every turn and then adding the number of players and the turn number. If the total was a 12 the game would end thus with 4 players ensuring the game would go on for at least 4 full turns.
We did not roll for special terrains or random setups. We setup the table quickly and amicably so that we could move quickly as we knew the game may well take a long time to complete. It contained: 2 hills, 2 forests, 2 pieces of impassable terrain and 2 buildings.
We didn't really take notes, and I didn't think often enough about taking pictures. We got into the whooping and good natured ribbing that friends tend to when together and I didn't think enough about writing up a battle report so things will be pretty fractured in this, but you should get the point.
In this first picture you can see how the board ended up as we began.
I can't remember when I took this second picture; I believe it was either near end of Turn 2 or into early parts of Turn 3.
I'm fairly certain that the picture below is during Turn 4.
This is where I really could've used a picture that I didn't take! Actually I think there are two turns here between the last one and the next picture. Oops...
In the end the game was a load of carnage. It is somewhat difficult to wrap your head around having different opponents in different phases of the turn and sometimes it really is a tough choice between what to do. I often found myself on the fence about shooting Ryan or Dave's units. The deployment for this scenario could've easily seen us fighting combats from Turn 1 if we hadn't chosen to deploy in the corner 2x2 sections; if one of us had deployed in a middle section battle would've been joined quickly. I found the inclusion of Mercenary (allies) to be a fun choice. My Crossbowmen didn't do much, but Ryan’s Noble certainly bogged Dave down the whole game. Dave's Shaman with Heardstone certainly gave him magic superiority when he wanted it and Dan's Vampire did some damage along the way too. I can't remember all the cards that were played obviously throughout and very few of them seemed to make enormous differences in the game. There are definitely some nasty ones that could really screw someone’s turn up if used at the right time; I just don't think that they happened to be in the appropriate people hands when they were needed. We forced each other to choose new opponents many times throughout the game.
Our game of 4 players running 1,000 point armies with 200 point Mercenary contingents for a total of 1,200 points per player clocked in at just over 3 hours. This is not including time spent to setup the table and terrain, but just from start to finish of the game itself. Not too bad I think for 4 players. We all concluded that we really enjoyed the game quite a bit and we definitely plan on playing it again sooner rather than later. I still feel that the MSRP of the game is well overpriced which is unfortunate. Had this been $55, hell even $65 I would probably buy it, but at MSRP $85 and after adding tax in the game at full price comes in at just over $90. That's insane for a book no larger than an army book, some cards and cardstock tokens. I'm sorry GW but no. So my end thoughts. Definitely worth playing, lots of fun, crazy games. If you've got a group or a couple of friends to throw cash at it together so it isn't such a sting to the wallet then I recommend the purchase. Thanks to Dan for taking the hit on this buy. If you want to hear some actual discussion on the game, check out Episode #73 of the Waaagh Cast which will be coming out in early February.
Thanks for reading!