Monday, February 18, 2013

Blood in the Basement... Round 1 Turn 2

So we got together last week for our 2nd turn of the Spring Season in our Campaign.  With turn 2 come some fairly hefty changes.  Primarily that one of our players (Ryan G.) has switched races.  Since its so early in the campaign we have collectively decided to let him switch to a new army he has recently acuired which is High Elves.  As such his character grouping has change to the following:

General-Slap of Meat & Spear Army Marker
Renoic (Archmage)
Level 4, Jewel of Dusk, Talisman of Saphery, Folariath's Robe, Lore of Life

Lieutenant- Helmet & Shield Army Marker
Triston (Noble)
Armor of Caleador, Dawnstone

Lieutenant- Barrel & Bow Army Marker
Nathon (Mage)
Level 2, Dispel Scroll, Ruby Ring of Ruin, High Magic

So to continue on let's discuss turn 1 wrap up.  Let's start with the picture:
Now the battles...
Dan and Dave fought a siege with Dan's Chaos Dwarfs assaulting Dave's Demonic Capital.  The game was a hard fought one ending in a concession from Dan who could not breach the walls.  This eventually lead to Dans army being scattered for the rest of the season.

Chip and I fought over the wizards tower with the battle coming down to only about a 200VP difference in the end.  Had I fled 1" further or Chip failed 1 more armor save I would have won; but the end result was Chip taking the win and scattering my army for the rest of the Spring season as well.

Ryan and Josh's game ended with a victory to Ryan but since it was not acutally a fight over a specific tile and just so they could play we didn't count it as anything special for the campaign.

Aftermath.  Dave failed a fortification save against Dan and lost his fortress.  Ryan was scattered from the Wizards tower that he and Dan were both on reulting in Dans capture of it.  Ryan then overtook Chips starting fortress while I was scattered away from Chips encroachment into my territory as he took one of my spaces.  I took an open space on the edge of the map as did Dave.  Josh not only took 2 open spaces but built a 2nd mine.  Chip built a 2nd fortress as did Ryan.

So with the turn wrapped up, our new turn order was as follows based on most tiles controlled:
1st - Dave
2nd - Joe
3rd - Chip
4th - Ryan
5th - Dan
6th - Josh

We're all quite excited to get into our 2nd turn of the Spring round and now we can take a look at the current map after our movement.
To recap the turns events, our rolls resulted in:
Dave: Diplomacy- Declared that Dan could not attack him this turn.
Joe: Blood Sacrifice- Will be of no use this turn as I'm not playing a campaign game.
Chip: Cunning Commander- This turned Chip into the 1st player in the turn order.
Ryan: Slave Labor- Re-roll the dice for your mine results this turn.
Dan: Stacking the Odds- Fight next battle with 25% more points than opponent.
Josh: Diplomacy- Declared that Dan could not attack him this turn.

So you can see the movement from the picture above and where the battles will take place.  Having been beaten on pretty badly the group decided to take it easy and give me a reprieve from assault this phase and went out to beat on each other.  Ryan withdrew from Chips territory  as Chip consolidated his armies back home.  They are fighting over one of Ryan's tiles now along the river.  Dave couldn't let Josh have all those tiles and so encroached into his realm where they will be fighting over his northernmost tile.  Dan being 2nd to last in the turn order could ended up having to fight me as the others were occupied so, although we will not be fighting over a tile we will be playing a game for practice.

The Results from the first turns battles on the victory/defeat charts were thus:
Dave having won gained the advantage of Elite Army.  This gives this army marker an increase on his Special and Rare caps form 50-25% to 75-50% for its next battle.  Dan suffered from Inexperienced Leaders which results in one of his units in that specific army suffering from stupidity in its next battle.  This however wont take effect until Summer season as the army was scattered.  Chip gained an Elite Army as well from his battle with me which we've outlined above also not benefiting him this turn as the army receiving the bonus returned to his own borders.  I suffered a Captured Hero meaning that the Pegasus Lord has been Captured sure to be sacrificed at the end of the Season as I am relegated to only a single army left on the board and my chances of rescue are pretty much nil.  I'll be gaining a new Lieutenant next season after the eventual promotion of one of my currents to a General.

The results for the mine rolls for the turn were as follows:
Chip: Gold and Iron- Additional 200pts for next battle
Dave: Gold and Iron- Additional 250pts for next battle
Joe: Fabulous Treasures- Relic, Free 40pt Magic Item
Ryan: Fabulous Treasures- Relic, Free 30pt Magic Item
Dan: Exhausted- Mine Destroyed
Josh: Gold and Iron- Additional 100pts for next battle

As a final recap for the turn the battles are as follows:
Chip- Argost The Ogreslayer at +200pts vs. Ryan- Triston the Noble
Dave- Tarisa Man Drinker at +250pts vs. Josh- Cardinal Nikelaus at +100pts
Joe vs. Dan (non campaign battle)

As I said, we're all looking forward to the coming turn.  The excitement is high still as we move into the battle phase of our 2nd turn of the campaign.  Hopefully your all enjoying reading about it too.

1 comment:

Chip said...

First just noticed that in turn 1 I built another mine instead of a fortress and my second mine also rolled gold and iron for 250 points. +450 vs Ryan.