Joe vs ryan 2k
So Ryan and I got together last night as we’ve been doing
every other Monday for a while now to play a game. As its August we were running our 2,000 point
lists; not to mention there is a 2k tournament at our local store this Saturday
which we wanted practice for. Sadly my
i-phone broke last week and there are no photo’s. Bummer…
So the lists:
Joe – Empire
Wizard Lord – Level 4, Power Stone (Shadow)
Wizard Hero – Level 2, Channeling Staff (Fire)
Captain – BSB, Full Plate, Shield, Banner of Discipline
Warrior Priest – HA, Shield
Warrior Priest – HA, Shield, Warhorse, Barding, Tormentor
Sword
14 Handgunners
37 Spearmen – Banner, Musician
9 Knights – Banner, Musician, Inner Circle, Rangers Standard
20 Flagellants
Great Cannon
Hellblaster Volley Gun
Steam Tank
Ryan – Ogres (I may not remember this 100% correctly)
Slaughtermaster
Bruiser – BSB
8 Ogres – FC
8 Ironguts – FC
4 Leadbelchers
3 Mournfang – FC
3 Sabretusks
Stonehorn
We rolled for scenario and got Meeting Engagement. Ryan will end up deploying and going
first. This is a really bad scenario for
me as I really need a turn or two to shoot at Ryan before engagement happens,
but with him starting so close he can easily make turn 2 charges. Not helping me and making me just practically
give up on turn 1 was the scenario.
Ryan’s entire army showed up but I ended up not getting my Spears,
Knights, Cannon and Flagellants so huge chunks of my army were missing. This left me to bunker all of my characters
inside my Handgun unit for the first turn.
I put my Priest on Horse on the far left flank to counter Ryans 2
Sabretusks and hope that when the Knights came on he would be able to join
them. My Tank I put out on the right
side pretty close to Ryan’s Ogre unit. I
was hoping for early combat and totally screwed up not seeing the Sabretusk
behind the woods next to the tank.
Everything else started in my back corner.
Turn 1:
Ryan
Ryan charged his Sabretusks in; two into the mounted Priest
and one into the Tank. His Leadbelchers
move into the building in the dead center of the board while everything else
moves up.
Turn 1:
Joe
My Spear block comes on next to the Handgunners and all the
characters jump ship except for the level 2 Mage. The Flagellants came on just to the left of
the Spears and the Knights came on near the mounted Priest. From there I threw some magic which was
negligible. The Hellblaster tore into
the Ironguts doing some decent damage.
The Tank killed the Tusk and the mounted Priest sat stuck in combat with
the others.
Turn 2:
Ryan
His Stonehorn and Mournfang duel charged the
Flagellants. Ogres charged Tank. Leadbelchers shot at Handguns and killed a
few. Tank and Ogres sat. It looked close, but the Fangs and Stonehorn
killed the Flagellants. The Fangs
reformed towards the Spears and the Stonehorn at the Knights.
Turn 2:
Joe
I go for Mindrazor on the Spears but don’t get it. I do reduce the Strength of the Guts. Knights hit the Stonehorn but don’t break. The Tank wins and the Ogres run. Mounted Priest wins combat and runs Tusks
down. Volleygun shoots the Guts again
killing another.
Turn 3:
Ryan
Fangs and Guts charge Spears and I lose and break, he
reforms Fangs to go after Cannon and Guts reform to go after Handguns. .
Stonehorn combat draws. Ogres
continue to run.
Turn 3:
Joe
Knights finally win combat and Stonehorn runs but I fail to
catch.
Turn 4:
Ryan
Ogres rally. Guts
charge Handguns who flee, he redirects into Volley Gun and kills it overrunning
the Handguns. Fangs charge the Knights
who flee. Leadbelchers kill mounted
Priest.
Turn 4:
Joe
Tank goes south into the Guts and kills the unit. Slaughtermaster lives and flee’s. Level 2 fireball’s a Fang off. Cannon fires at Stonehorn and does 2 wounds.
Turn 5:
Ryan
Stonehorn charges Knights and catches them from their
flee. Fang moves towards Cannon. Slaughtermaster rallies. Leadbelchers shoot Level 2 to death and Ogres
rally.
Turn 5:
Joe
Tank fails to hit Slaughtermaster. Cannon kills Fang.
Turn 6:
Ryan
Slaughtermaster moves away from tank. Everything else basically just moves around.
Turn 6:
Joe
The tank fails to hit the Slaughtermaster again, but fires
the hull cannon finishing the Stonehorn off.
The Great Cannon then fires a cannonball straight at the Tank which the
Sluaghtermaster is in front of and kills the Slaughtermaster. It was crazy!
Take Away:
That scenario sucks.
No, really it does. I completely
didn’t get to see what would be the general full effectiveness of my Knights
with the Priest in it. The Flagellants
and Spears were engaged on my board edge instead of open field where I could
run away if I lost combat. It just
sucked. That said I actually only lost
this game by roughly 200 points. One of
the things Ryan pointed out is that even though I’ve been losing to him
consistently it has always been low losses where on the 20-0 scale I would be
getting decent scores even though I’d lost.
I’m actually pretty satisfied with the way the army
functioned. There were some definite
screw-ups on my part. Misplacing the
Tank so Ryan could throw a cat at it on turn 1 was a big mistake. I’m still really okay with the Engineer not
being used on the Volley Gun. In fact,
in every turn of it firing it never misfired and I don’t think the higher BS
would really do much extra. My magic
phases in general were pretty cruddy as well.
In fact the turn that I went for Mindrazor I had rolled snakes,
channeled 1 and used the Power Stone to manage the value, but didn’t get the IF
I needed and Ryan just scrolled it.
The only thing that I keep wondering is if I should change
the magic Lores up in the list and if so, what to. I’m mostly happy with the way things are
going, but I also wonder if there is a better character configuration I could
be running. Just the usual questions.
For the 2,000 points I just have to paint my Knight unit
which I should be able to finish by this months end. The problem is I finished the 1st
test model last night and I really dislike how it came out. I’ve also painted a Mortar up so I can try it
some time. Its extremely situational but
with Shadow if I ever manage to get a -3 Toughness on someone it’d be nice to
have it.